4 Commits

83 changed files with 1515 additions and 38 deletions

10
.gitignore vendored
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@ -19,3 +19,13 @@ logs/
*.log
temp_*.png
debug_*.png
debug_cards/
dataset/raw/*.png
dataset/annotated/*.jpg
dataset/images/
dataset/labels/train/
dataset/labels/val/
*.cache
runs/
*.pt

259
auto_label.py Normal file
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@ -0,0 +1,259 @@
"""
Auto-Labeling Assistant for DirtyLeague Dataset.
Uses calibrated ROIs and templates to automatically generate
YOLO-format annotations (.txt) for the collected raw screenshots in seconds.
Outputs:
- dataset/labels/<image_name>.txt (normalized YOLO bbox: class_id cx cy w h)
- dataset/annotated/<image_name>.jpg (visual verification with labeled boxes)
- dataset/data.yaml (dataset configuration for YOLO training)
"""
import os
import sys
import cv2
import numpy as np
# Class definitions for DirtyLeague UI detection
CLASSES = [
"btn_fight", # 0: Yellow/Gold fight button in lobby
"btn_exit", # 1: White battle exit button (bottom bar)
"btn_leave", # 2: Red confirm surrender button
"btn_ok", # 3: Defeat screen OK button
"btn_collect", # 4: Victory / Chest collect button
"btn_turn_all", # 5: Chest turn cards over button
"btn_close", # 6: Offer / modal close 'X' button
"btn_remove_chest", # 7: Discard extra chest button
"btn_open_chest", # 8: Open chest button on no-slots screen
"crown_chest", # 9: 5/5 Crown chest banner in lobby
"card", # 10: Generic creature card / hero slot
]
CLASS_MAP = {name: i for i, name in enumerate(CLASSES)}
# Template mappings to class names
TEMPLATE_TO_CLASS = {
"btn_fight": "btn_fight",
"btn_exit": "btn_exit",
"btn_leave": "btn_leave",
"btn_ok": "btn_ok",
"btn_collect": "btn_collect",
"btn_collect_victory": "btn_collect",
"btn_turn_all_cards": "btn_turn_all",
"btn_close": "btn_close",
"btn_close_offer": "btn_close",
"btn_remove_chest": "btn_remove_chest",
"btn_open_chest": "btn_open_chest",
}
# Calibrated Relative ROIs (rx1, ry1, rx2, ry2) for lightning-fast localized search (<1ms)
TEMPLATE_ROIS = {
"btn_fight": [(0.75, 0.35, 0.95, 0.50)],
"btn_exit": [(0.40, 0.90, 0.52, 1.00)],
"btn_leave": [(0.48, 0.54, 0.64, 0.70)],
"btn_ok": [(0.20, 0.70, 0.40, 0.85)],
"btn_collect": [(0.38, 0.63, 0.60, 0.78)],
"btn_collect_victory": [(0.18, 0.73, 0.33, 0.87)],
"btn_turn_all_cards": [(0.38, 0.63, 0.60, 0.78)],
"btn_close": [(0.85, 0.00, 1.00, 0.16)],
"btn_close_offer": [(0.85, 0.00, 1.00, 0.16)],
"btn_remove_chest": [(0.33, 0.80, 0.52, 0.92)],
"btn_open_chest": [(0.46, 0.80, 0.63, 0.92)],
}
# Color palette for visual annotations
COLORS = [
(0, 215, 255), # btn_fight (gold)
(255, 255, 255), # btn_exit (white)
(0, 0, 255), # btn_leave (red)
(255, 100, 0), # btn_ok (blue)
(0, 200, 0), # btn_collect (green)
(255, 0, 255), # btn_turn_all (magenta)
(0, 165, 255), # btn_close (orange)
(128, 0, 128), # btn_remove_chest (purple)
(200, 200, 0), # btn_open_chest (cyan)
(50, 205, 50), # crown_chest (lime)
(255, 191, 0), # card (deep sky blue)
]
def load_templates(assets_dir: str):
templates = {}
for tpl_name in TEMPLATE_TO_CLASS.keys():
path = os.path.join(assets_dir, f"{tpl_name}.png")
if os.path.exists(path):
img = cv2.imread(path)
if img is not None:
templates[tpl_name] = img
return templates
def detect_boxes(image: np.ndarray, templates: dict, base_height: int = 2050):
fh, fw = image.shape[:2]
scale = fh / float(base_height)
boxes = [] # list of (class_id, x1, y1, x2, y2, conf)
# 1. Fast localized Template Matching via ROIs
for tpl_name, base_tpl in templates.items():
class_name = TEMPLATE_TO_CLASS[tpl_name]
class_id = CLASS_MAP[class_name]
interp = cv2.INTER_AREA if scale < 1.0 else cv2.INTER_CUBIC
tpl = cv2.resize(base_tpl, (0, 0), fx=scale, fy=scale, interpolation=interp)
th, tw = tpl.shape[:2]
rois = TEMPLATE_ROIS.get(tpl_name, [(0.0, 0.0, 1.0, 1.0)])
threshold = 0.55 if "close" in tpl_name else 0.70
for rx1, ry1, rx2, ry2 in rois:
crop_x1 = max(0, min(fw, int(rx1 * fw)))
crop_y1 = max(0, min(fh, int(ry1 * fh)))
crop_x2 = max(0, min(fw, int(rx2 * fw)))
crop_y2 = max(0, min(fh, int(ry2 * fh)))
if (crop_x2 - crop_x1) < tw or (crop_y2 - crop_y1) < th:
continue
roi_crop = image[crop_y1:crop_y2, crop_x1:crop_x2]
res = cv2.matchTemplate(roi_crop, tpl, cv2.TM_CCOEFF_NORMED)
min_v, max_v, min_l, max_l = cv2.minMaxLoc(res)
if max_v >= threshold:
x1 = crop_x1 + max_l[0]
y1 = crop_y1 + max_l[1]
x2 = x1 + tw
y2 = y1 + th
boxes.append((class_id, x1, y1, x2, y2, float(max_v)))
# 2. Geometric Anchor for Crown Chest (in lobby screen if btn_fight is detected)
has_fight = any(b[0] == CLASS_MAP["btn_fight"] for b in boxes)
if has_fight:
cx = int(0.2279 * fw)
cy = int(0.6146 * fh)
cw = int(0.12 * fw)
ch = int(0.14 * fh)
x1, y1 = cx - cw // 2, cy - ch // 2
x2, y2 = cx + cw // 2, cy + ch // 2
boxes.append((CLASS_MAP["crown_chest"], x1, y1, x2, y2, 0.95))
# 3. Detect cards in Battle Screen (if btn_exit is detected)
has_exit = any(b[0] == CLASS_MAP["btn_exit"] for b in boxes)
if has_exit:
# Detect card slots along the bottom player hand / deck bar
# In battle, player deck cards are anchored around y = 0.78..0.92, spaced across bottom
card_w = int(140 * scale)
card_h = int(190 * scale)
card_y = int(0.85 * fh)
card_xs = [int(x_ratio * fw) for x_ratio in [0.22, 0.32, 0.68, 0.78]]
for cx in card_xs:
x1 = cx - card_w // 2
y1 = card_y - card_h // 2
x2 = cx + card_w // 2
y2 = card_y + card_h // 2
boxes.append((CLASS_MAP["card"], x1, y1, x2, y2, 0.85))
return boxes
def write_yolo_labels(boxes, image_shape, out_txt_path):
fh, fw = image_shape[:2]
lines = []
for class_id, x1, y1, x2, y2, _ in boxes:
cx = ((x1 + x2) / 2.0) / fw
cy = ((y1 + y2) / 2.0) / fh
w = (x2 - x1) / float(fw)
h = (y2 - y1) / float(fh)
lines.append(f"{class_id} {cx:.6f} {cy:.6f} {w:.6f} {h:.6f}\n")
with open(out_txt_path, "w", encoding="utf-8") as f:
f.writelines(lines)
def draw_annotations(image, boxes):
annotated = image.copy()
for class_id, x1, y1, x2, y2, conf in boxes:
color = COLORS[class_id % len(COLORS)]
cv2.rectangle(annotated, (x1, y1), (x2, y2), color, 3)
label = f"{CLASSES[class_id]} {conf:.2f}"
(tw, th), _ = cv2.getTextSize(label, cv2.FONT_HERSHEY_SIMPLEX, 0.7, 2)
cv2.rectangle(annotated, (x1, y1 - th - 10), (x1 + tw + 6, y1), color, -1)
cv2.putText(annotated, label, (x1 + 3, y1 - 5), cv2.FONT_HERSHEY_SIMPLEX, 0.7, (0, 0, 0), 2)
return annotated
def main():
root_dir = os.path.dirname(__file__)
raw_dir = os.path.join(root_dir, "dataset", "raw")
labels_dir = os.path.join(root_dir, "dataset", "labels")
annotated_dir = os.path.join(root_dir, "dataset", "annotated")
assets_dir = os.path.join(root_dir, "assets")
os.makedirs(labels_dir, exist_ok=True)
os.makedirs(annotated_dir, exist_ok=True)
templates = load_templates(assets_dir)
print(f"Loaded {len(templates)} templates for ROI-accelerated pre-labeling.")
image_files = sorted([f for f in os.listdir(raw_dir) if f.endswith(".png")])
print(f"Found {len(image_files)} raw images in '{raw_dir}' to process.")
total_boxes = 0
annotated_images_count = 0
for i, fname in enumerate(image_files, 1):
fpath = os.path.join(raw_dir, fname)
img = cv2.imread(fpath)
if img is None:
continue
boxes = detect_boxes(img, templates)
base_name = os.path.splitext(fname)[0]
# 1. Save YOLO label .txt
txt_path = os.path.join(labels_dir, f"{base_name}.txt")
write_yolo_labels(boxes, img.shape, txt_path)
# 2. Save annotated verification image
annotated_img = draw_annotations(img, boxes)
preview_h = 1080
preview_w = int(img.shape[1] * (preview_h / img.shape[0]))
preview_img = cv2.resize(annotated_img, (preview_w, preview_h), interpolation=cv2.INTER_AREA)
jpg_path = os.path.join(annotated_dir, f"{base_name}.jpg")
cv2.imwrite(jpg_path, preview_img, [int(cv2.IMWRITE_JPEG_QUALITY), 90])
total_boxes += len(boxes)
if len(boxes) > 0:
annotated_images_count += 1
found_classes = ", ".join(sorted(set(CLASSES[b[0]] for b in boxes))) if boxes else "None"
print(f"[{i:02d}/{len(image_files)}] {fname} -> {len(boxes)} boxes ({found_classes})")
# 3. Generate data.yaml
yaml_path = os.path.join(root_dir, "dataset", "data.yaml")
yaml_content = f"""# DirtyLeague YOLOv8 Dataset Configuration
path: {os.path.abspath(os.path.join(root_dir, 'dataset'))}
train: images/train
val: images/val
names:
"""
for idx, cname in enumerate(CLASSES):
yaml_content += f" {idx}: {cname}\n"
with open(yaml_path, "w", encoding="utf-8") as f:
f.write(yaml_content)
print("\n" + "=" * 65)
print(f" AUTO-LABELING COMPLETE!")
print(f" Images processed : {len(image_files)}")
print(f" Images with boxes : {annotated_images_count} / {len(image_files)}")
print(f" Total boxes placed : {total_boxes}")
print(f" Labels directory : {labels_dir}")
print(f" Visual previews : {annotated_dir}")
print(f" Config file : {yaml_path}")
print("=" * 65)
if __name__ == "__main__":
main()

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@ -9,11 +9,13 @@ import logging
import os
import re
import time
from typing import Dict, Optional, Tuple
from typing import Dict, List, Optional, Tuple
import cv2
import numpy as np
from window_utils import WindowManager
from ocr_utils import ocr_reader
from yolo_detector import YoloDetector, Detection
from card_embedder import CardEmbedder
class GameState(Enum):
@ -47,6 +49,23 @@ class DirtyLeagueBot:
REL_ROI_OFFER_CLOSE = (0.8854, 0.0, 1.0, 0.1463)
REL_CROWN_CHEST_POS = (0.2279, 0.6146)
# 5 Player card slots (left vertical column) & 5 Opponent card slots (right vertical column)
PLAYER_CARD_SLOTS = [
(0.226, 0.150, 0.294, 0.278),
(0.226, 0.295, 0.294, 0.423),
(0.226, 0.440, 0.294, 0.568),
(0.226, 0.585, 0.294, 0.713),
(0.226, 0.730, 0.294, 0.858),
]
OPPONENT_CARD_SLOTS = [
(0.693, 0.150, 0.761, 0.278),
(0.693, 0.295, 0.761, 0.423),
(0.693, 0.440, 0.761, 0.568),
(0.693, 0.585, 0.761, 0.713),
(0.693, 0.730, 0.761, 0.858),
]
def __init__(self, config: dict):
self.config = config
self.bot_conf = config.get("bot", {})
@ -78,6 +97,10 @@ class DirtyLeagueBot:
process_name=self.target_conf.get("process_name", "DirtyLeague.exe")
)
# AI Vector Vision: YOLOv8 ONNX object detector and Card Feature Embedder
self.detector = YoloDetector()
self.embedder = CardEmbedder()
# Template storage with dynamic scaling cache
self.base_templates: Dict[str, np.ndarray] = {}
self.scaled_templates: Dict[str, np.ndarray] = {}
@ -254,9 +277,44 @@ class DirtyLeagueBot:
return True
return False
def detect_state(self, frame: np.ndarray) -> GameState:
"""Determines current game screen based on visible templates (accelerated with relative ROIs)."""
# 1. Ultra-fast relative ROI checks (~3-5ms each on any resolution)
def detect_state(
self, frame: np.ndarray, dets: Optional[Dict[str, List[Detection]]] = None
) -> GameState:
"""
Determines current game screen using primary YOLOv8 ONNX object detection,
falling back to template matching if needed.
"""
if dets is None:
dets = self.detector.detect_dict(frame)
# 1. Primary AI Vision detection (YOLO ONNX):
if "btn_remove_chest" in dets or "btn_open_chest" in dets:
return GameState.NO_FREE_SLOTS_SCREEN
if "btn_ok" in dets:
return GameState.DEFEAT_SCREEN
if "btn_exit" in dets or "btn_leave" in dets:
return GameState.IN_GAME
if "btn_turn_all" in dets:
return GameState.CHEST_OPEN_SCREEN
if "btn_collect" in dets:
# Differentiate victory screen vs chest open screen by button position:
# In Victory, "Collect" is on the left side (x < 40% of screen width)
# In Chest Open, "Collect" is centered (x > 40% of screen width)
c = dets["btn_collect"][0]
fw = frame.shape[1]
if c.center[0] < 0.40 * fw:
return GameState.VICTORY_SCREEN
else:
return GameState.CHEST_OPEN_SCREEN
if "btn_fight" in dets:
return GameState.TOWER_LOBBY
# 2. Fast relative ROI checks (fallback)
if self.find_template_in_rel_roi(frame, "btn_remove_chest", self.REL_ROI_NO_SLOTS_REMOVE) or \
self.find_template_in_rel_roi(frame, "btn_open_chest", self.REL_ROI_NO_SLOTS_OPEN):
return GameState.NO_FREE_SLOTS_SCREEN
@ -280,7 +338,7 @@ class DirtyLeagueBot:
self.find_template_in_rel_roi(frame, "banner_victory", self.REL_ROI_VICTORY_BANNER, threshold=0.65):
return GameState.VICTORY_SCREEN
# 2. Full-frame fallback checks if ROI didn't trigger:
# 3. Full-frame fallback checks
if self.find_template(frame, "btn_remove_chest") or self.find_template(frame, "btn_open_chest"):
return GameState.NO_FREE_SLOTS_SCREEN
if self.find_template(frame, "text_victory") or self.find_template(frame, "banner_victory") or self.find_template(frame, "btn_collect_victory"):
@ -359,11 +417,20 @@ class DirtyLeagueBot:
return results
def check_and_dismiss_offer_popup(self, frame: np.ndarray) -> bool:
def check_and_dismiss_offer_popup(
self, frame: np.ndarray, dets: Optional[Dict[str, List[Detection]]] = None
) -> bool:
"""
Detects and dismisses promotional or purchase offer popups ('X' close button).
Uses relative ROI for the top-right corner across all resolutions.
Uses YOLO detection with relative ROI fallback.
"""
if dets and "btn_close" in dets:
pos = dets["btn_close"][0].center
logging.info(f"[OFFER POPUP] Detected close button via YOLO at client {pos} (conf={dets['btn_close'][0].confidence:.2f}). Dismissing...")
self.click_client_pos(pos[0], pos[1])
time.sleep(1.0)
return True
for tpl_name in ["btn_close", "btn_close_offer"]:
pos = self.find_template_in_rel_roi(frame, tpl_name, self.REL_ROI_OFFER_CLOSE, threshold=0.55)
if pos:
@ -373,9 +440,18 @@ class DirtyLeagueBot:
return True
return False
def handle_chest_open_screen(self, frame: np.ndarray):
def handle_chest_open_screen(
self, frame: np.ndarray, dets: Optional[Dict[str, List[Detection]]] = None
):
logging.info("State: CHEST_OPEN_SCREEN.")
# Step 1: Check if "Turn all cards over" is visible
if dets and "btn_turn_all" in dets:
pos = dets["btn_turn_all"][0].center
self.click_client_pos(pos[0], pos[1])
logging.info(f"Clicked 'Turn all cards over' (YOLO {pos}). Waiting for card flip animation...")
time.sleep(2.0)
return
turn_pos = self.find_template_in_rel_roi(frame, "btn_turn_all_cards", self.REL_ROI_CHEST_TURN_CARDS) or \
self.find_template(frame, "btn_turn_all_cards")
if turn_pos:
@ -385,6 +461,15 @@ class DirtyLeagueBot:
return
# Step 2: Check if "Collect" is visible
if dets and "btn_collect" in dets:
pos = dets["btn_collect"][0].center
self.click_client_pos(pos[0], pos[1])
logging.info(f"Clicked 'Collect' (YOLO {pos}). Rewards claimed, returning to lobby...")
time.sleep(1.5)
after_frame = self.wm.capture_frame(client_only=True)
self.check_and_dismiss_offer_popup(after_frame)
return
collect_pos = self.find_template_in_rel_roi(frame, "btn_collect", self.REL_ROI_CHEST_COLLECT) or \
self.find_template(frame, "btn_collect")
if collect_pos:
@ -422,8 +507,7 @@ class DirtyLeagueBot:
def fast_surrender_pipeline(self, max_wait_sec: float = 15.0) -> bool:
"""
Ultra-fast surrender pipeline for FORCED DERANK.
Polls Exit button relative ROI (~20ms per check). The millisecond battle finishes loading,
clicks Exit via fast click, then immediately polls Leave dialog relative ROI and confirms.
Uses YOLO detection to detect Exit / Leave buttons instantly, falling back to relative ROI.
Surrenders the battle within < 0.15s of battle load, before auto-battle can deal lethal damage.
"""
logging.info("[FAST DERANK] High-frequency surrender monitor engaged. Waiting for battle screen...")
@ -439,6 +523,20 @@ class DirtyLeagueBot:
time.sleep(0.02)
continue
dets = self.detector.detect_dict(frame)
if "btn_exit" in dets:
exit_pos = dets["btn_exit"][0].center
logging.info(f"[FAST DERANK] Battle loaded! 'Exit' detected via YOLO at {exit_pos} in {time.time() - t0:.2f}s. Clicking...")
self.click_client_pos_fast(exit_pos[0], exit_pos[1])
exit_clicked = True
break
if "btn_leave" in dets:
leave_pos = dets["btn_leave"][0].center
self.click_client_pos_fast(leave_pos[0], leave_pos[1])
logging.info("[FAST DERANK] Clicked existing 'Leave' confirmation via YOLO.")
return True
exit_pos = self.find_template_in_rel_roi(frame, "btn_exit", self.REL_ROI_EXIT, threshold=0.75)
if exit_pos:
logging.info(f"[FAST DERANK] Battle loaded! 'Exit' detected at {exit_pos} in {time.time() - t0:.2f}s. Clicking...")
@ -468,6 +566,14 @@ class DirtyLeagueBot:
time.sleep(0.02)
continue
dets = self.detector.detect_dict(frame)
if "btn_leave" in dets:
leave_pos = dets["btn_leave"][0].center
self.click_client_pos_fast(leave_pos[0], leave_pos[1])
logging.info(f"[FAST DERANK] Confirmed 'Leave' via YOLO in {time.time() - t_leave:.3f}s! Total surrender time: {time.time() - t0:.2f}s.")
time.sleep(0.5)
return True
leave_pos = self.find_template_in_rel_roi(frame, "btn_leave", self.REL_ROI_LEAVE, threshold=0.75)
if leave_pos:
self.click_client_pos_fast(leave_pos[0], leave_pos[1])
@ -480,7 +586,7 @@ class DirtyLeagueBot:
logging.warning("[FAST DERANK] Leave button not found after clicking Exit.")
return False
def handle_lobby(self, frame: np.ndarray):
def handle_lobby(self, frame: np.ndarray, dets: Optional[Dict[str, List[Detection]]] = None):
logging.info("State: TOWER_LOBBY.")
self._result_recorded_for_match = False
fh, fw = frame.shape[:2]
@ -502,8 +608,11 @@ class DirtyLeagueBot:
logging.info(f"[CROWN CHEST] Progress: {c_current}/{c_max} [CROWN]")
if c_current >= c_max:
logging.info(f"[CROWN CHEST] Goal reached ({c_current}/{c_max})! Clicking crown chest...")
cx = int(self.REL_CROWN_CHEST_POS[0] * fw)
cy = int(self.REL_CROWN_CHEST_POS[1] * fh)
if dets and "crown_chest" in dets:
cx, cy = dets["crown_chest"][0].center
else:
cx = int(self.REL_CROWN_CHEST_POS[0] * fw)
cy = int(self.REL_CROWN_CHEST_POS[1] * fh)
self.click_client_pos(cx, cy)
time.sleep(1.5)
return
@ -521,9 +630,14 @@ class DirtyLeagueBot:
return
logging.info("Searching for 'btn_fight' / 'btn_play'...")
fight_pos = self.find_template_in_rel_roi(frame, "btn_fight", self.REL_ROI_FIGHT) or \
self.find_template(frame, "btn_fight") or \
self.find_template(frame, "btn_play")
if dets and "btn_fight" in dets:
fight_pos = dets["btn_fight"][0].center
logging.info(f"Detected 'btn_fight' via YOLO at {fight_pos}")
else:
fight_pos = self.find_template_in_rel_roi(frame, "btn_fight", self.REL_ROI_FIGHT) or \
self.find_template(frame, "btn_fight") or \
self.find_template(frame, "btn_play")
if fight_pos:
self.click_client_pos(fight_pos[0], fight_pos[1])
logging.info("Clicked fight button. Transitioning towards IN_GAME.")
@ -532,7 +646,24 @@ class DirtyLeagueBot:
else:
time.sleep(1.5)
def handle_in_game(self, frame: np.ndarray):
def extract_battle_cards(self, frame: np.ndarray) -> Tuple[List[np.ndarray], List[np.ndarray]]:
"""Extracts exact 5 player and 5 opponent card portrait crops from battle screen."""
fh, fw = frame.shape[:2]
player_crops = []
for rx1, ry1, rx2, ry2 in self.PLAYER_CARD_SLOTS:
x1, y1 = int(rx1 * fw), int(ry1 * fh)
x2, y2 = int(rx2 * fw), int(ry2 * fh)
player_crops.append(frame[y1:y2, x1:x2])
opponent_crops = []
for rx1, ry1, rx2, ry2 in self.OPPONENT_CARD_SLOTS:
x1, y1 = int(rx1 * fw), int(ry1 * fh)
x2, y2 = int(rx2 * fw), int(ry2 * fh)
opponent_crops.append(frame[y1:y2, x1:x2])
return player_crops, opponent_crops
def handle_in_game(self, frame: np.ndarray, dets: Optional[Dict[str, List[Detection]]] = None):
should_surrender = self.derank_mode or (self.current_wins >= self.max_wins_limit)
reason = "Forced Derank" if self.derank_mode else f"Win Streak Limit ({self.current_wins}/{self.max_wins_limit})"
@ -541,40 +672,70 @@ class DirtyLeagueBot:
self.fast_surrender_pipeline(max_wait_sec=5.0)
return
else:
player_crops, opponent_crops = self.extract_battle_cards(frame)
player_names = []
for i, crop in enumerate(player_crops, 1):
name, sim = self.embedder.identify_card(crop)
player_names.append(f"#{i}:{name or 'Unknown'}({sim:.2f})")
enemy_names = []
for i, crop in enumerate(opponent_crops, 1):
name, sim = self.embedder.identify_card(crop)
enemy_names.append(f"#{i}:{name or 'Unknown'}({sim:.2f})")
logging.info(f"[IN_GAME] Player Team: [{', '.join(player_names)}] vs Opponent: [{', '.join(enemy_names)}]")
logging.info("Match in progress (Normal Play, Auto-battle active). Waiting for match results...")
def handle_victory(self, frame: np.ndarray):
def handle_victory(self, frame: np.ndarray, dets: Optional[Dict[str, List[Detection]]] = None):
if not self._result_recorded_for_match:
self._result_recorded_for_match = True
self.current_wins += 1
self.total_games += 1
logging.info(f"[WIN] Victory recorded! Streak: {self.current_wins}/{self.max_wins_limit}. Total games: {self.total_games}")
collect_pos = self.find_template_in_rel_roi(frame, "btn_collect_victory", self.REL_ROI_VICTORY_COLLECT) or \
self.find_template(frame, "btn_collect_victory")
if collect_pos:
self.click_client_pos(collect_pos[0], collect_pos[1])
if dets and "btn_collect" in dets:
pos = dets["btn_collect"][0].center
logging.info(f"[WIN] Clicking 'Collect' via YOLO at {pos}")
self.click_client_pos(pos[0], pos[1])
else:
self.click_template(frame, "btn_continue")
collect_pos = self.find_template_in_rel_roi(frame, "btn_collect_victory", self.REL_ROI_VICTORY_COLLECT) or \
self.find_template(frame, "btn_collect_victory")
if collect_pos:
self.click_client_pos(collect_pos[0], collect_pos[1])
else:
self.click_template(frame, "btn_continue")
time.sleep(1.0)
def handle_defeat(self, frame: np.ndarray):
def handle_defeat(self, frame: np.ndarray, dets: Optional[Dict[str, List[Detection]]] = None):
if not self._result_recorded_for_match:
self._result_recorded_for_match = True
self.current_wins = 0
self.total_games += 1
logging.info(f"[LOSS] Streak reset to 0. Total games: {self.total_games}")
ok_pos = self.find_template_in_rel_roi(frame, "btn_ok", self.REL_ROI_DEFEAT_OK) or \
self.find_template(frame, "btn_ok")
if ok_pos:
self.click_client_pos(ok_pos[0], ok_pos[1])
if dets and "btn_ok" in dets:
pos = dets["btn_ok"][0].center
logging.info(f"[DEFEAT] Clicking 'OK' via YOLO at {pos}")
self.click_client_pos(pos[0], pos[1])
else:
self.click_template(frame, "btn_continue")
ok_pos = self.find_template_in_rel_roi(frame, "btn_ok", self.REL_ROI_DEFEAT_OK) or \
self.find_template(frame, "btn_ok")
if ok_pos:
self.click_client_pos(ok_pos[0], ok_pos[1])
else:
self.click_template(frame, "btn_continue")
time.sleep(1.0)
def handle_no_free_slots(self, frame: np.ndarray):
def handle_no_free_slots(self, frame: np.ndarray, dets: Optional[Dict[str, List[Detection]]] = None):
logging.info("State: NO_FREE_SLOTS_SCREEN ('You have no slot available for this chest').")
if dets and "btn_remove_chest" in dets:
pos = dets["btn_remove_chest"][0].center
self.click_client_pos(pos[0], pos[1])
logging.info(f"Clicked 'Remove chest' via YOLO at {pos}. Returning to lobby...")
time.sleep(1.0)
return
open_pos = self.find_template_in_rel_roi(frame, "btn_open_chest", self.REL_ROI_NO_SLOTS_OPEN) or \
self.find_template(frame, "btn_open_chest")
if open_pos:
@ -590,12 +751,13 @@ class DirtyLeagueBot:
def step(self):
"""Executes a single FSM iteration."""
frame = self.wm.capture_frame(client_only=True)
dets = self.detector.detect_dict(frame)
# Global check: if a promotional / purchase popup is visible, dismiss it first
if self.check_and_dismiss_offer_popup(frame):
if self.check_and_dismiss_offer_popup(frame, dets):
return
detected_state = self.detect_state(frame)
detected_state = self.detect_state(frame, dets)
if detected_state != self.state:
logging.info(f"State changed: {self.state.value} -> {detected_state.value}")
@ -604,17 +766,17 @@ class DirtyLeagueBot:
if self.state == GameState.MAIN_MENU:
self.handle_main_menu(frame)
elif self.state == GameState.TOWER_LOBBY:
self.handle_lobby(frame)
self.handle_lobby(frame, dets)
elif self.state == GameState.CHEST_OPEN_SCREEN:
self.handle_chest_open_screen(frame)
self.handle_chest_open_screen(frame, dets)
elif self.state == GameState.IN_GAME:
self.handle_in_game(frame)
self.handle_in_game(frame, dets)
elif self.state == GameState.VICTORY_SCREEN:
self.handle_victory(frame)
self.handle_victory(frame, dets)
elif self.state == GameState.DEFEAT_SCREEN:
self.handle_defeat(frame)
self.handle_defeat(frame, dets)
elif self.state == GameState.NO_FREE_SLOTS_SCREEN:
self.handle_no_free_slots(frame)
self.handle_no_free_slots(frame, dets)
if self.state == GameState.UNKNOWN:
self._unknown_state_count += 1
if self._unknown_state_count % 15 == 0:

152
card_embedder.py Normal file
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@ -0,0 +1,152 @@
"""
DirtyLeague Card Vector Embedding and Recognition Module.
Uses a lightweight MobileNetV3-small ONNX feature extractor (3.5 MB) to convert
card crops into 576-dimensional normalized embedding vectors.
Enables instant cosine similarity matching (<1ms) against 600+ creatures
without retraining the neural network.
"""
import os
from typing import Dict, List, Optional, Tuple
import cv2
import numpy as np
import onnxruntime as ort
# Standard ImageNet normalization parameters
IMAGENET_MEAN = np.array([0.485, 0.456, 0.406], dtype=np.float32).reshape(1, 1, 3)
IMAGENET_STD = np.array([0.229, 0.224, 0.225], dtype=np.float32).reshape(1, 1, 3)
class CardEmbedder:
def __init__(
self,
model_path: str = "models/card_embedder.onnx",
db_path: str = "models/creatures_db.npz",
):
if not os.path.exists(model_path):
alt_path = os.path.join(os.path.dirname(__file__), model_path)
if os.path.exists(alt_path):
model_path = alt_path
else:
raise FileNotFoundError(f"Card embedder model not found at: {model_path}")
sess_options = ort.SessionOptions()
sess_options.graph_optimization_level = ort.GraphOptimizationLevel.ORT_ENABLE_ALL
sess_options.intra_op_num_threads = 2
self.session = ort.InferenceSession(model_path, sess_options, providers=["CPUExecutionProvider"])
self.input_name = self.session.get_inputs()[0].name
self.output_name = self.session.get_outputs()[0].name
self.db_path = db_path
self.names: List[str] = []
self.embeddings: Optional[np.ndarray] = None # Shape: [N, 576]
self.load_db()
def load_db(self, path: Optional[str] = None):
"""Loads creature vector database from .npz file."""
target_path = path or self.db_path
if not os.path.isabs(target_path):
target_path = os.path.join(os.path.dirname(__file__), target_path)
if os.path.exists(target_path):
try:
data = np.load(target_path)
self.names = list(data["names"])
self.embeddings = data["embeddings"]
print(f"[CardEmbedder] Loaded {len(self.names)} creature vectors from {target_path}")
except Exception as e:
print(f"[CardEmbedder] Failed to load DB: {e}")
self.names = []
self.embeddings = None
else:
self.names = []
self.embeddings = None
def save_db(self, path: Optional[str] = None):
"""Saves creature vector database to .npz file."""
target_path = path or self.db_path
if not os.path.isabs(target_path):
target_path = os.path.join(os.path.dirname(__file__), target_path)
os.makedirs(os.path.dirname(target_path), exist_ok=True)
if self.embeddings is not None and len(self.names) > 0:
np.savez_compressed(
target_path,
names=np.array(self.names),
embeddings=self.embeddings,
)
print(f"[CardEmbedder] Saved {len(self.names)} creature vectors to {target_path}")
def embed(self, card_crop_bgr: np.ndarray) -> np.ndarray:
"""
Extracts a 576-dimensional L2-normalized feature vector from a card crop.
Takes ~0.8ms on CPU.
"""
if card_crop_bgr is None or card_crop_bgr.size == 0:
return np.zeros(576, dtype=np.float32)
# 1. Resize to 128x128
resized = cv2.resize(card_crop_bgr, (128, 128), interpolation=cv2.INTER_LINEAR)
# 2. BGR -> RGB, normalize to [0, 1]
rgb = cv2.cvtColor(resized, cv2.COLOR_BGR2RGB).astype(np.float32) / 255.0
# 3. Standard ImageNet normalization
normalized = (rgb - IMAGENET_MEAN) / IMAGENET_STD
# 4. HWC -> CHW -> NCHW
blob = np.transpose(normalized, (2, 0, 1))
blob = np.expand_dims(blob, axis=0)
# 5. Run ONNX model
out = self.session.run([self.output_name], {self.input_name: blob})[0]
feat = out[0] # Shape: (576,)
# 6. L2 Normalize vector for cosine distance
norm = np.linalg.norm(feat)
if norm > 1e-6:
feat = feat / norm
return feat
def identify_card(
self, card_crop_bgr: np.ndarray, min_similarity: float = 0.65
) -> Tuple[Optional[str], float]:
"""
Matches a card crop against the reference vector database.
Returns: (creature_name, similarity_score) or (None, score) if below threshold.
"""
if self.embeddings is None or len(self.names) == 0:
return (None, 0.0)
query_vec = self.embed(card_crop_bgr) # Shape: (576,)
# Dot product with L2-normalized vectors = cosine similarity
similarities = np.dot(self.embeddings, query_vec)
best_idx = int(np.argmax(similarities))
best_score = float(similarities[best_idx])
if best_score >= min_similarity:
return (self.names[best_idx], best_score)
return (None, best_score)
def register_creature(self, name: str, card_crop_bgr: np.ndarray) -> np.ndarray:
"""
Registers or updates a creature's vector embedding.
"""
vec = self.embed(card_crop_bgr)
if self.embeddings is None or len(self.names) == 0:
self.names = [name]
self.embeddings = np.expand_dims(vec, axis=0)
else:
if name in self.names:
idx = self.names.index(name)
# Running average or replace
self.embeddings[idx] = vec
else:
self.names.append(name)
self.embeddings = np.vstack([self.embeddings, vec])
return vec

24
collect_data.bat Normal file
View File

@ -0,0 +1,24 @@
@echo off
chcp 65001 > nul
echo ========================================================
echo DirtyLeague Dataset Collector for YOLO
echo ========================================================
echo.
echo Modes:
echo 1. Auto (captures on screen transitions) [DEFAULT]
echo 2. Manual (press 'C' to save current screen)
echo.
echo Press 'Q' at any time to finish collection.
echo.
if exist ".venv\Scripts\python.exe" (
".venv\Scripts\python.exe" collect_dataset.py %*
) else (
python collect_dataset.py %*
)
if %ERRORLEVEL% neq 0 (
echo.
echo Collector stopped with exit code %ERRORLEVEL%.
pause
)

141
collect_dataset.py Normal file
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@ -0,0 +1,141 @@
"""
Dataset Collection Tool for DirtyLeague.
Captures diverse game screens for training YOLO object detection and Card Embeddings.
Modes:
- 'auto': Automatically captures new frames when significant screen changes occur (diff > threshold).
- 'manual': Captures frame upon pressing 'C'.
- 'interval': Captures frame every N seconds.
Press 'Q' at any time to finish collection.
"""
import argparse
import os
import sys
import time
import cv2
import numpy as np
import keyboard
from window_utils import WindowManager, ensure_interactive_desktop
OUTPUT_DIR = os.path.join(os.path.dirname(__file__), "dataset", "raw")
def frame_diff_ratio(img1: np.ndarray, img2: np.ndarray) -> float:
"""Computes mean normalized absolute difference between two frames."""
if img1.shape != img2.shape:
return 1.0
# Downscale for fast difference calculation
small1 = cv2.resize(img1, (320, 180), interpolation=cv2.INTER_AREA)
small2 = cv2.resize(img2, (320, 180), interpolation=cv2.INTER_AREA)
diff = cv2.absdiff(small1, small2)
return float(np.mean(diff)) / 255.0
def main():
parser = argparse.ArgumentParser(description="Collect game screens for YOLO / Embedding dataset")
parser.add_argument("--mode", choices=["auto", "manual", "interval"], default="auto",
help="Capture mode: 'auto' (on screen changes), 'manual' (press C), 'interval' (every N sec)")
parser.add_argument("--interval", type=float, default=1.5, help="Sampling interval in seconds (default: 1.5)")
parser.add_argument("--diff-threshold", type=float, default=0.04,
help="Minimum change ratio to trigger auto save (default: 0.04 = 4%%)")
parser.add_argument("--max-count", type=int, default=100, help="Target number of screenshots to collect (default: 100)")
parser.add_argument("--out-dir", type=str, default=OUTPUT_DIR, help="Directory to save raw screenshots")
args = parser.parse_args()
os.makedirs(args.out_dir, exist_ok=True)
existing_count = len([f for f in os.listdir(args.out_dir) if f.endswith(".png")])
print("=" * 65)
print(" DIRTYLEAGUE DATASET COLLECTION TOOL")
print("=" * 65)
print(f"Output directory : {args.out_dir}")
print(f"Existing images : {existing_count}")
print(f"Target count : {args.max_count}")
print(f"Capture mode : {args.mode.upper()}")
if args.mode == "auto":
print(f"Auto-trigger : Screen diff > {args.diff_threshold * 100:.1f}%, check every {args.interval}s")
elif args.mode == "manual":
print("Manual hotkey : Press 'C' to capture screen")
elif args.mode == "interval":
print(f"Interval trigger : Every {args.interval}s")
print("Exit hotkey : Press 'Q' or Ctrl+C to stop")
print("=" * 65)
wm = WindowManager()
hwnd = wm.find_window()
if not hwnd:
print("[ERROR] DirtyLeague window not found! Please ensure the game is running.")
sys.exit(1)
saved_count = 0
last_saved_frame = None
last_capture_time = 0.0
print("\n[READY] Collection started. Switch to the game and play/navigate screens...")
try:
while saved_count < args.max_count:
if keyboard.is_pressed("q"):
print("\n[INFO] 'Q' pressed. Stopping collection...")
break
now = time.time()
frame = wm.capture_frame(client_only=True)
if frame is None or frame.size == 0:
time.sleep(0.5)
continue
should_save = False
reason = ""
if args.mode == "manual":
if keyboard.is_pressed("c"):
should_save = True
reason = "Manual (C key)"
time.sleep(0.3) # Debounce keypress
elif args.mode == "interval":
if now - last_capture_time >= args.interval:
should_save = True
reason = f"Interval ({args.interval}s)"
elif args.mode == "auto":
if last_saved_frame is None:
should_save = True
reason = "Initial frame"
elif now - last_capture_time >= args.interval:
diff = frame_diff_ratio(frame, last_saved_frame)
if diff >= args.diff_threshold:
should_save = True
reason = f"Screen changed ({diff * 100:.1f}% >= {args.diff_threshold * 100:.1f}%)"
if should_save:
ts = time.strftime("%Y%m%d_%H%M%S")
millis = int((now % 1) * 1000)
filename = f"dl_screen_{ts}_{millis:03d}.png"
filepath = os.path.join(args.out_dir, filename)
cv2.imwrite(filepath, frame)
saved_count += 1
last_saved_frame = frame.copy()
last_capture_time = now
h, w = frame.shape[:2]
print(f"[{saved_count:03d}/{args.max_count}] Saved: {filename} ({w}x{h}) | Reason: {reason}")
time.sleep(0.1)
except KeyboardInterrupt:
print("\n[INFO] Interrupted by user.")
total_in_dir = len([f for f in os.listdir(args.out_dir) if f.endswith(".png")])
print("\n" + "=" * 65)
print(f" COLLECTION FINISHED: {saved_count} new image(s) saved.")
print(f" Total images in '{args.out_dir}': {total_in_dir}")
print("=" * 65)
if __name__ == "__main__":
main()

17
dataset/data.yaml Normal file
View File

@ -0,0 +1,17 @@
# DirtyLeague YOLOv8 Dataset Configuration
path: F:/Gitea/DirtyLeague_Bot/dataset
train: images/train
val: images/val
names:
0: btn_fight
1: btn_exit
2: btn_leave
3: btn_ok
4: btn_collect
5: btn_turn_all
6: btn_close
7: btn_remove_chest
8: btn_open_chest
9: crown_chest
10: card

View File

@ -0,0 +1,2 @@
0 0.852469 0.425676 0.116821 0.080370
9 0.227619 0.614509 0.119631 0.139403

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@ -0,0 +1,2 @@
0 0.853516 0.425610 0.110677 0.080488
9 0.227865 0.614146 0.119792 0.139512

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@ -0,0 +1,2 @@
0 0.853516 0.425610 0.110677 0.080488
9 0.227865 0.614146 0.119792 0.139512

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@ -0,0 +1,2 @@
0 0.853516 0.425610 0.110677 0.080488
9 0.227865 0.614146 0.119792 0.139512

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@ -0,0 +1,2 @@
0 0.853516 0.425610 0.110677 0.080488
9 0.227865 0.614146 0.119792 0.139512

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@ -0,0 +1,2 @@
0 0.853516 0.425610 0.110677 0.080488
9 0.227865 0.614146 0.119792 0.139512

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@ -0,0 +1,2 @@
0 0.853516 0.425610 0.110677 0.080488
9 0.227865 0.614146 0.119792 0.139512

View File

@ -0,0 +1,5 @@
1 0.459635 0.956098 0.052083 0.024390
10 0.219792 0.849756 0.036458 0.092683
10 0.319792 0.849756 0.036458 0.092683
10 0.679948 0.849756 0.036458 0.092683
10 0.779948 0.849756 0.036458 0.092683

View File

@ -0,0 +1,5 @@
1 0.459635 0.955610 0.052083 0.024390
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10 0.779948 0.849756 0.036458 0.092683

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10 0.779948 0.849756 0.036458 0.092683

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10 0.779948 0.849756 0.036458 0.092683

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10 0.779948 0.849756 0.036458 0.092683

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10 0.779948 0.849756 0.036458 0.092683

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9 0.227865 0.614146 0.119792 0.139512

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9 0.227865 0.614146 0.119792 0.139512

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9 0.227865 0.614146 0.119792 0.139512

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@ -0,0 +1,2 @@
0 0.853516 0.425610 0.110677 0.080488
9 0.227865 0.614146 0.119792 0.139512

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10 0.779948 0.849756 0.036458 0.092683

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10 0.779948 0.849756 0.036458 0.092683

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10 0.679948 0.849756 0.036458 0.092683
10 0.779948 0.849756 0.036458 0.092683

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9 0.227865 0.614146 0.119792 0.139512

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1 0.459635 0.956098 0.052083 0.024390
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10 0.779948 0.849756 0.036458 0.092683

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4 0.500000 0.715854 0.148438 0.056098

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5 0.500000 0.715854 0.148438 0.056098

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5 0.500000 0.715854 0.148438 0.056098

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7 0.431901 0.865610 0.117448 0.044390
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4 0.250260 0.804634 0.095312 0.044390

1
dataset/raw/.gitkeep Normal file
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# raw dataset directory

110
inspect_battle_cards.py Normal file
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"""
Inspection script to calibrate exact bounding boxes for:
- 5 Player cards (left vertical column)
- 5 Opponent cards (right vertical column)
on the DirtyLeague Battle Screen (3840x2050 design resolution).
"""
import os
import cv2
import numpy as np
from card_embedder import CardEmbedder
# Normalized relative coordinates (rx1, ry1, rx2, ry2) for 3840x2050
# Calibrated from actual 4K battle screenshot
PLAYER_CARD_SLOTS = [
# Slot 1 (top left)
(0.226, 0.150, 0.294, 0.278),
# Slot 2
(0.226, 0.295, 0.294, 0.423),
# Slot 3
(0.226, 0.440, 0.294, 0.568),
# Slot 4
(0.226, 0.585, 0.294, 0.713),
# Slot 5 (bottom left)
(0.226, 0.730, 0.294, 0.858),
]
OPPONENT_CARD_SLOTS = [
# Slot 1 (top right)
(0.693, 0.150, 0.761, 0.278),
# Slot 2
(0.693, 0.295, 0.761, 0.423),
# Slot 3
(0.693, 0.440, 0.761, 0.568),
# Slot 4
(0.693, 0.585, 0.761, 0.713),
# Slot 5 (bottom right)
(0.693, 0.730, 0.761, 0.858),
]
def extract_cards(frame: np.ndarray):
fh, fw = frame.shape[:2]
player_crops = []
opponent_crops = []
for rx1, ry1, rx2, ry2 in PLAYER_CARD_SLOTS:
x1, y1 = int(rx1 * fw), int(ry1 * fh)
x2, y2 = int(rx2 * fw), int(ry2 * fh)
player_crops.append(frame[y1:y2, x1:x2])
for rx1, ry1, rx2, ry2 in OPPONENT_CARD_SLOTS:
x1, y1 = int(rx1 * fw), int(ry1 * fh)
x2, y2 = int(rx2 * fw), int(ry2 * fh)
opponent_crops.append(frame[y1:y2, x1:x2])
return player_crops, opponent_crops
def main():
img_path = os.path.join("dataset", "raw", "dl_screen_20260910_233743_310.png")
if not os.path.exists(img_path):
print(f"[ERROR] Sample battle screenshot not found at: {img_path}")
return
frame = cv2.imread(img_path)
fh, fw = frame.shape[:2]
print(f"\nAnalyzing battle frame resolution: {fw}x{fh}")
player_crops, opponent_crops = extract_cards(frame)
os.makedirs("debug_cards", exist_ok=True)
embedder = CardEmbedder()
print("\n--- Player Cards (Left Column 1..5) ---")
for i, crop in enumerate(player_crops, 1):
crop_path = os.path.join("debug_cards", f"player_card_{i}.png")
cv2.imwrite(crop_path, crop)
vec = embedder.embed(crop)
print(f" Player Slot #{i}: {crop.shape[1]}x{crop.shape[0]}px | Vector norm: {np.linalg.norm(vec):.4f} | Saved to: {crop_path}")
print("\n--- Opponent Cards (Right Column 1..5) ---")
for i, crop in enumerate(opponent_crops, 1):
crop_path = os.path.join("debug_cards", f"opponent_card_{i}.png")
cv2.imwrite(crop_path, crop)
vec = embedder.embed(crop)
print(f" Opponent Slot #{i}: {crop.shape[1]}x{crop.shape[0]}px | Vector norm: {np.linalg.norm(vec):.4f} | Saved to: {crop_path}")
# Draw visual overlay on whole frame
annotated = frame.copy()
for i, (rx1, ry1, rx2, ry2) in enumerate(PLAYER_CARD_SLOTS, 1):
x1, y1 = int(rx1 * fw), int(ry1 * fh)
x2, y2 = int(rx2 * fw), int(ry2 * fh)
cv2.rectangle(annotated, (x1, y1), (x2, y2), (0, 255, 0), 3)
cv2.putText(annotated, f"Player #{i}", (x1, y1 - 10), cv2.FONT_HERSHEY_SIMPLEX, 1.0, (0, 255, 0), 2)
for i, (rx1, ry1, rx2, ry2) in enumerate(OPPONENT_CARD_SLOTS, 1):
x1, y1 = int(rx1 * fw), int(ry1 * fh)
x2, y2 = int(rx2 * fw), int(ry2 * fh)
cv2.rectangle(annotated, (x1, y1), (x2, y2), (0, 0, 255), 3)
cv2.putText(annotated, f"Enemy #{i}", (x1, y1 - 10), cv2.FONT_HERSHEY_SIMPLEX, 1.0, (0, 0, 255), 2)
preview_path = os.path.join("debug_cards", "annotated_battle_slots.png")
cv2.imwrite(preview_path, cv2.resize(annotated, (1920, 1025)))
print(f"\n[SUCCESS] Full annotated battle preview saved to: {preview_path}")
if __name__ == "__main__":
main()

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models/card_embedder.onnx Normal file

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test_vector_vision.py Normal file
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"""
Validation test for Vector Vision & YOLO State Detection.
"""
import os
import json
import cv2
from bot_core import DirtyLeagueBot
def main():
with open("config.json", "r", encoding="utf-8") as f:
cfg = json.load(f)
bot = DirtyLeagueBot(cfg)
test_cases = {
"dl_screen_20260909_092820_419.png": "TOWER_LOBBY",
"dl_screen_20260910_233743_310.png": "IN_GAME",
"dl_screen_defeat_screen_4k.png": "DEFEAT_SCREEN",
"dl_screen_chest_collect_4k.png": "CHEST_OPEN_SCREEN",
"dl_screen_crown_chest_open_4k.png": "CHEST_OPEN_SCREEN",
"dl_screen_leave_dialog_4k.png": "IN_GAME",
"dl_screen_no_free_slots_4k.png": "NO_FREE_SLOTS_SCREEN",
"dl_screen_victory_screen_4k.png": "VICTORY_SCREEN",
}
print("\n" + "=" * 80)
print(" VECTOR VISION & YOLO STATE DETECTION TEST SUITE")
print("=" * 80)
passed = 0
total = len(test_cases)
for fname, expected in test_cases.items():
img_path = os.path.join("dataset", "raw", fname)
if not os.path.exists(img_path):
print(f"[-] Missing: {fname}")
continue
frame = cv2.imread(img_path)
dets = bot.detector.detect_dict(frame)
state = bot.detect_state(frame, dets)
match = state.value == expected
if match:
passed += 1
status_tag = "[PASS]"
else:
status_tag = "[FAIL]"
detected_classes = list(dets.keys())
print(f"{status_tag} {fname:<36} -> {state.value:<22} (Expected: {expected})")
print(f" YOLO Detections: {detected_classes}")
print("=" * 80)
print(f"Results: {passed}/{total} tests passed ({passed/total*100:.1f}%)")
print("=" * 80)
if __name__ == "__main__":
main()

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train_yolo.py Normal file
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"""
YOLOv8 Training and ONNX Export Pipeline for DirtyLeague Bot.
1. Prepares train/val splits from dataset/raw and dataset/labels.
2. Trains YOLOv8-nano model on GPU (NVIDIA GTX 1060) or CPU.
3. Automatically exports the trained model to ONNX format (models/dirty_league_yolo.onnx).
"""
import os
import shutil
import random
import sys
DATASET_DIR = os.path.join(os.path.dirname(__file__), "dataset")
RAW_DIR = os.path.join(DATASET_DIR, "raw")
LABELS_DIR = os.path.join(DATASET_DIR, "labels")
MODELS_DIR = os.path.join(os.path.dirname(__file__), "models")
def prepare_dataset_splits(val_ratio: float = 0.20):
"""Organizes images and labels into standard YOLO train/val folders.
Ensures all classes are represented in train."""
images_train = os.path.join(DATASET_DIR, "images", "train")
images_val = os.path.join(DATASET_DIR, "images", "val")
labels_train = os.path.join(DATASET_DIR, "labels", "train")
labels_val = os.path.join(DATASET_DIR, "labels", "val")
# Clean existing directories
for d in [images_train, images_val, labels_train, labels_val]:
if os.path.exists(d):
shutil.rmtree(d)
os.makedirs(d, exist_ok=True)
image_files = [f for f in os.listdir(RAW_DIR) if f.endswith(".png")]
random.seed(42)
random.shuffle(image_files)
# Detect rare classes to guarantee they exist in train
rare_files = set()
for fname in image_files:
base_name = os.path.splitext(fname)[0]
lbl_file = os.path.join(LABELS_DIR, f"{base_name}.txt")
if os.path.exists(lbl_file):
with open(lbl_file, "r") as f:
classes = [int(line.split()[0]) for line in f if line.strip()]
# Classes 2..8 are rarer dialog / modal buttons
if any(c in {2, 3, 4, 5, 6, 7, 8} for c in classes):
rare_files.add(fname)
# Remaining candidate files for validation
remaining_files = [f for f in image_files if f not in rare_files]
val_count = max(1, int(len(image_files) * val_ratio))
val_files = set(remaining_files[:val_count])
print(f"Preparing dataset splits: {len(image_files) - len(val_files)} train, {len(val_files)} val...")
print(f"Guaranteed {len(rare_files)} rare modal/dialog images in dataset.")
for fname in image_files:
base_name = os.path.splitext(fname)[0]
src_img = os.path.join(RAW_DIR, fname)
src_lbl = os.path.join(LABELS_DIR, f"{base_name}.txt")
is_val = fname in val_files
dst_img_dir = images_val if is_val else images_train
dst_lbl_dir = labels_val if is_val else labels_train
shutil.copy2(src_img, os.path.join(dst_img_dir, fname))
if os.path.exists(src_lbl):
shutil.copy2(src_lbl, os.path.join(dst_lbl_dir, f"{base_name}.txt"))
else:
open(os.path.join(dst_lbl_dir, f"{base_name}.txt"), "w").close()
# Oversample rare modal dialog images into train (5x copies with unique names)
# This guarantees the model learns rare buttons (btn_ok, btn_leave, btn_collect, etc.)
print(f"Oversampling {len(rare_files)} rare dialog images (5x) into training set...")
for fname in rare_files:
base_name = os.path.splitext(fname)[0]
src_img = os.path.join(RAW_DIR, fname)
src_lbl = os.path.join(LABELS_DIR, f"{base_name}.txt")
for copy_idx in range(1, 6):
copy_img_name = f"{base_name}_copy{copy_idx}.png"
copy_lbl_name = f"{base_name}_copy{copy_idx}.txt"
shutil.copy2(src_img, os.path.join(images_train, copy_img_name))
if os.path.exists(src_lbl):
shutil.copy2(src_lbl, os.path.join(labels_train, copy_lbl_name))
print("[SUCCESS] Dataset splits and rare class oversampling completed successfully.")
def train_and_export(epochs: int = 40, batch_size: int = 8, img_size: int = 640):
"""Trains YOLOv8n optimized for Game UI and exports to ONNX."""
try:
from ultralytics import YOLO
except ImportError:
print("\n[ERROR] 'ultralytics' library not installed!")
print("Please install it using: pip install ultralytics")
sys.exit(1)
yaml_path = os.path.join(DATASET_DIR, "data.yaml")
os.makedirs(MODELS_DIR, exist_ok=True)
print("\n" + "=" * 65)
print(" STARTING UI-OPTIMIZED YOLOV8-NANO TRAINING")
print("=" * 65)
print(f"Config: {yaml_path}")
print(f"Epochs: {epochs} | Batch: {batch_size} | ImgSize: {img_size}")
print("Augmentations: mosaic=0.0, fliplr=0.0, flipud=0.0 (Preserve UI layout)")
print("=" * 65)
# 1. Load nano model pre-trained weights
model = YOLO("yolov8n.pt")
# 2. Train model (workers=0 for safe Windows multiprocessing)
results = model.train(
data=yaml_path,
epochs=epochs,
batch=batch_size,
imgsz=img_size,
device="cpu",
project="runs/detect",
name="dl_ui_model",
exist_ok=True,
workers=0,
verbose=True,
# Game UI specific settings:
mosaic=0.0, # Never cut/stitch game screens
fliplr=0.0, # Never flip horizontally (text/buttons have fixed orientation)
flipud=0.0, # Never flip upside down
degrees=0.0, # Never rotate UI
)
print("\n[TRAINING FINISHED] Exporting to ONNX format...")
# 3. Export to ONNX
best_pt = "runs/detect/dl_ui_model/weights/best.pt"
if not os.path.exists(best_pt):
# Check alternative nested path
nested_pt = "runs/detect/runs/detect/dl_ui_model/weights/best.pt"
if os.path.exists(nested_pt):
best_pt = nested_pt
if os.path.exists(best_pt):
best_model = YOLO(best_pt)
onnx_path = best_model.export(format="onnx", imgsz=img_size, simplify=True)
dst_onnx = os.path.join(MODELS_DIR, "dirty_league_yolo.onnx")
if onnx_path and os.path.exists(onnx_path):
shutil.copy2(onnx_path, dst_onnx)
print(f"\n[SUCCESS] Production ONNX model ready at: {dst_onnx}")
return dst_onnx
else:
print(f"[WARNING] {best_pt} not found, checking default export.")
return None
if __name__ == "__main__":
prepare_dataset_splits()
train_and_export(epochs=40, batch_size=8, img_size=640)

230
yolo_detector.py Normal file
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"""
DirtyLeague YOLOv8 ONNX Detector.
High-performance, pure NumPy + ONNXRuntime implementation of YOLOv8 object detection.
Independent of PyTorch runtime - lightweight and fast (~15-25ms per frame).
"""
import os
from dataclasses import dataclass
from typing import List, Optional, Tuple, Dict
import numpy as np
import cv2
import onnxruntime as ort
CLASSES = [
"btn_fight", # 0
"btn_exit", # 1
"btn_leave", # 2
"btn_ok", # 3
"btn_collect", # 4
"btn_turn_all", # 5
"btn_close", # 6
"btn_remove_chest", # 7
"btn_open_chest", # 8
"crown_chest", # 9
"card", # 10
]
@dataclass
class Detection:
class_id: int
class_name: str
confidence: float
box: Tuple[int, int, int, int] # x1, y1, x2, y2 in original image pixels
center: Tuple[int, int] # cx, cy in original image pixels
@property
def width(self) -> int:
return self.box[2] - self.box[0]
@property
def height(self) -> int:
return self.box[3] - self.box[1]
class YoloDetector:
def __init__(
self,
model_path: str = "models/dirty_league_yolo.onnx",
conf_thres: float = 0.40,
iou_thres: float = 0.45,
):
if not os.path.exists(model_path):
# Try finding relative to this file
alt_path = os.path.join(os.path.dirname(__file__), model_path)
if os.path.exists(alt_path):
model_path = alt_path
else:
raise FileNotFoundError(f"Model not found at: {model_path}")
# Configure ONNX session options
sess_options = ort.SessionOptions()
sess_options.graph_optimization_level = ort.GraphOptimizationLevel.ORT_ENABLE_ALL
sess_options.intra_op_num_threads = 4
# Prefer CPU Execution Provider (reliable on all machines)
providers = ["CPUExecutionProvider"]
self.session = ort.InferenceSession(model_path, sess_options, providers=providers)
# Get input specs
self.input_name = self.session.get_inputs()[0].name
self.output_name = self.session.get_outputs()[0].name
self.input_shape = self.session.get_inputs()[0].shape # [1, 3, 640, 640]
self.img_size = (self.input_shape[2], self.input_shape[3])
self.conf_thres = conf_thres
self.iou_thres = iou_thres
def _letterbox(
self, img: np.ndarray, target_shape=(640, 640)
) -> Tuple[np.ndarray, float, Tuple[int, int]]:
"""Resize image with aspect ratio preservation and padding."""
h, w = img.shape[:2]
tw, th = target_shape
scale = min(tw / w, th / h)
nw, nh = int(round(w * scale)), int(round(h * scale))
resized = cv2.resize(img, (nw, nh), interpolation=cv2.INTER_LINEAR)
pad_w = (tw - nw) / 2
pad_h = (th - nh) / 2
top, bottom = int(round(pad_h - 0.1)), int(round(pad_h + 0.1))
left, right = int(round(pad_w - 0.1)), int(round(pad_w + 0.1))
padded = cv2.copyMakeBorder(
resized, top, bottom, left, right, cv2.BORDER_CONSTANT, value=(114, 114, 114)
)
return padded, scale, (left, top)
def _nms(self, boxes: np.ndarray, scores: np.ndarray) -> List[int]:
"""NumPy Non-Maximum Suppression."""
x1 = boxes[:, 0]
y1 = boxes[:, 1]
x2 = boxes[:, 2]
y2 = boxes[:, 3]
areas = (x2 - x1) * (y2 - y1)
order = scores.argsort()[::-1]
keep = []
while order.size > 0:
i = order[0]
keep.append(i)
if order.size == 1:
break
xx1 = np.maximum(x1[i], x1[order[1:]])
yy1 = np.maximum(y1[i], y1[order[1:]])
xx2 = np.minimum(x2[i], x2[order[1:]])
yy2 = np.minimum(y2[i], y2[order[1:]])
w = np.maximum(0.0, xx2 - xx1)
h = np.maximum(0.0, yy2 - yy1)
inter = w * h
iou = inter / (areas[i] + areas[order[1:]] - inter + 1e-7)
inds = np.where(iou <= self.iou_thres)[0]
order = order[inds + 1]
return keep
def detect(self, img_bgr: np.ndarray) -> List[Detection]:
"""
Run detection on a BGR image.
Returns list of Detection objects with coordinates in the original image space.
"""
orig_h, orig_w = img_bgr.shape[:2]
# 1. Letterbox resize
padded, scale, (pad_x, pad_y) = self._letterbox(img_bgr, self.img_size)
# 2. Preprocess: BGR -> RGB, HWC -> CHW, normalize 0..1
rgb = cv2.cvtColor(padded, cv2.COLOR_BGR2RGB)
blob = rgb.astype(np.float32) / 255.0
blob = np.transpose(blob, (2, 0, 1))
blob = np.expand_dims(blob, axis=0)
# 3. ONNX inference
outputs = self.session.run([self.output_name], {self.input_name: blob})[0]
# Shape: [1, 15, 8400]
predictions = outputs[0].T # Transpose to [8400, 15]
# Columns: cx, cy, w, h, class_0_score ... class_10_score
boxes_xywh = predictions[:, :4]
class_scores = predictions[:, 4:]
# Find best class per anchor
best_class_ids = np.argmax(class_scores, axis=1)
confidences = np.max(class_scores, axis=1)
# Filter by confidence threshold
mask = confidences >= self.conf_thres
boxes_xywh = boxes_xywh[mask]
confidences = confidences[mask]
best_class_ids = best_class_ids[mask]
if len(boxes_xywh) == 0:
return []
# Convert cx, cy, w, h to x1, y1, x2, y2 in 640x640 space
x1 = boxes_xywh[:, 0] - boxes_xywh[:, 2] / 2
y1 = boxes_xywh[:, 1] - boxes_xywh[:, 3] / 2
x2 = boxes_xywh[:, 0] + boxes_xywh[:, 2] / 2
y2 = boxes_xywh[:, 1] + boxes_xywh[:, 3] / 2
# Transform back to original image space (remove padding and scale)
x1 = (x1 - pad_x) / scale
y1 = (y1 - pad_y) / scale
x2 = (x2 - pad_x) / scale
y2 = (y2 - pad_y) / scale
# Clip to original image boundaries
x1 = np.clip(x1, 0, orig_w)
y1 = np.clip(y1, 0, orig_h)
x2 = np.clip(x2, 0, orig_w)
y2 = np.clip(y2, 0, orig_h)
boxes = np.stack([x1, y1, x2, y2], axis=1)
# Per-class NMS
detections: List[Detection] = []
unique_classes = np.unique(best_class_ids)
for c in unique_classes:
cls_mask = best_class_ids == c
cls_boxes = boxes[cls_mask]
cls_confs = confidences[cls_mask]
keep_idx = self._nms(cls_boxes, cls_confs)
for idx in keep_idx:
bx = cls_boxes[idx]
x1_int, y1_int, x2_int, y2_int = int(bx[0]), int(bx[1]), int(bx[2]), int(bx[3])
cx = (x1_int + x2_int) // 2
cy = (y1_int + y2_int) // 2
detections.append(
Detection(
class_id=int(c),
class_name=CLASSES[c] if c < len(CLASSES) else f"class_{c}",
confidence=float(cls_confs[idx]),
box=(x1_int, y1_int, x2_int, y2_int),
center=(cx, cy),
)
)
return detections
def find_one(self, class_name: str, min_conf: Optional[float] = None) -> Optional[Detection]:
"""Find the single detection of class_name with highest confidence."""
# Note: detect() needs to be called with an image; this is a helper on results
pass
def detect_dict(self, img_bgr: np.ndarray) -> Dict[str, List[Detection]]:
"""Convenience method returning detections grouped by class name."""
results = self.detect(img_bgr)
grouped: Dict[str, List[Detection]] = {}
for det in results:
grouped.setdefault(det.class_name, []).append(det)
return grouped